
Konami, Capcom, Koei Tecmo, Natsume, and Arc System Works pop up a lot throughout NSO's NES and SNES libraries, alongside developers that no longer exist or have been absorbed into parent entities. The list of NSO's third-party studios on NES and SNES also points to some historical patterns-namely the inclusion of Japanese developers with powerhouse reputations in the 8- and 16-bit eras. And if the stars align, maybe we'll see the return of a certain FPS starring a secret agent. With Banjo-Kazooie coming back to a Nintendo console, NSO could eventually see other Rare entries added from Xbox's Rare Replay collection, with Jet Force Gemini, Blast Corps, Banjo-Tooie and potentially even the original, uncensored version of Conker's Bad Fur Day (over the tweaked-and-bleeped Conker: Live and Reloaded for the original Xbox) all seemingly potential candidates. Unlike NES and SNES, classic games from third-parties on N64 are decidedly fewer. With a general shrinking pattern for game drops across NES, SNES, and N64, however, it's a bit less likely the company intends to pull out many of N64's deeper cuts. On the other hand, should Nintendo decide to dig deeper into the console's back catalog, there's no way of knowing what might get pulled out. If Nintendo plans to release a similar number of N64 games for the service over the next two-to-three years, Switch owners could be looking at getting a new bump of four-to-six new additions every five-to-six months. That means MS owns any of Rare's N64 games that didn't feature licensed characters like Donkey Kong or Mickey Mouse, which is why many of Rare's N64 games appeared on Microsoft's 2015 anthology Rare Replay. The latter is undoubtedly the biggest surprise with the most significant implications, given Microsoft's ownership of Rare. Out of the 16 North American titles announced at yesterday's stream, only three haven't seen a digital, post-N64 release in the US: Dr. Judging from Nintendo's already confirmed titles, there's not much commitment (yet) to offering much more for N64 than the company have in the past, at least not publicly. That still only puts Nintendo's VC offerings at 7 percent of the complete lineup stateside, lower than either the NES and SNES choices Switch owners can currently access through NSO. The small amount of N64 retail releases in North America altogether-only 296 games-may be partially to blame for the lower number here. Of these, the lineup is almost exactly the same, mostly pulling from Nintendo's first-party catalog of hits like Super Mario 64, Ocarina of Time, Majora's Mask, Mario Kart 64, Kirby 64, Star Fox 64, and other expected classics. Without further word from the big N itself, we can look to the company's track record thus far.įurther Reading Say goodbye to a “regular schedule” of emulated classics on SwitchAs for Nintendo's record of N64 releases on the Wii U and Wii's defunct Virtual Console storefronts, the numbers are paltry: just 21 games were made available for each. I'd also like to which third-party hits may join its current roster of first-party titles. What we don't know-and what I'd like to estimate, ahead of the N64 tier's October rollout-is how many, or how often, new N64 games might be added to the NSO service in the months ahead. The company also did confirm plans to roll out seven more N64 games at some point, particularly Rare's Banjo-Kazooie, which hasn't been seen on a Nintendo console since Microsoft bought the developer in 2002.



These games will require an additional fee over NSO's standard $20/year rate, though Nintendo has not yet announced a price for this tier. So far, we know that the initial selection of the Nintendo Switch Online "Expansion Pack" will include nine N64 games, ranging from classics like Super Mario 64 and Mario Kart 64 to niche surprises like Winback: Covert Operations.
#NINTENDO 64 EMULATOR FÜR MAC SOFTWARE#
Instead of a miniaturized N64, however, the company's first dedicated 3D-rendering console is returning as part of a software suite on Nintendo Switch.Īnd in classic Nintendo fashion, Thursday's announcement only told some of the story. On Thursday, the latest Nintendo Direct presentation confirmed something most Nintendo fans had either suspected, hoped for, or predicted (based on a recent FCC "controller" tip): the N64 is finally back.
